Archive for the ‘iPhone’ Category

The Apple iPad, initial thoughts.

Wednesday, January 27th, 2010


No Flash support.

Yep thats right, right in the middle of Apples show case event of the year, this screw-up. The iPad’s browser doesn’t support flash.

As TechCrunch pointed out

But the device features browsing as a key element, and there are going to be plenty of people trying to access their casual Flash games and Flash-based video sites, only to be met with that frustrating icon.

Ports.

Err… one, the iPad’s dock, yep thats right no USB connection, no Micro SD connection, unless that is you buy an additional bit of hardware. How nice of Lord Jobs. Instead of building in two industry standards, users are forced to buy extra items with their new iPad. It’s not like the these standards are large and would take away from the oh-so-important design.

Functionality

As one commentator put it,

There is nothing new or revolutionary about this device, it’s just a very large ipod (not even iphone since you can’t call with it).”

nuf said.

So of course fanboys and wannabe will buy it, but for the rest of us? Throes of us who have to earn money and don’t worship SJ? I really think very few people will buy it.

I’d much rather have an xt2, at least that supports multi-tasking.

[WARNING] new iPhone virus, and removal instructions

Sunday, November 8th, 2009

If you’ve got a jailbroken iPhone, be careful: a worm has broken out in Australia that targets owners who have not changed the default password after installing SSH.

The worm’s behavior is hardly amusing: it changes your background to a photo of Rick Astley, then looks for other phones on the network to infect. The exploit could easily be used by hackers with malicious intent for more nefarious purposes.

If you have a jailbroken iPhone and you’ve installed SSH without changing the default password (from “alpine”) you need to do so to avoid such attacks. If you have not jailbroken your iPhone or iPod Touch and installed SSH, you are not affected.

Sophos writes of the exploit:

SophosLabs is analysing the worm’s code, which suggests that at least four variants have been written so far. One of the attributes of the latest variant (labelled the “D” version) is that it tries to hide its presence by using a filepath suggestive of the Cydia application.

The source code is littered with comments from the author suggesting the worm has been written as an experiment. One of the comments berates affected users for not following instructions when installing SSH, because if they had changed the default password the worm would not have been able to infect them.

If you have been Rickrolled in this rather nasty way fear not. There is a relatively simply way to remove the virus, using whatever file system browser you fancy and look for the following files

/bin/poc-bbot
/bin/sshpass
/var/log/youcanbeclosertogod.jpg
/var/mobile/LockBackground.jpg
/System/Library/LaunchDaemons/com.ikey.bbot.plist
/var/lock/bbot.lock

if they are their you need to delete them, and re-boot your iPhone (remembering to change your SSH password), if however they are not on your phone, you have “Version D” of the virus installed, it is a little more sneaky as it pretends to be the iPhone App Cydia. In order to fix this veriant you need to delete the following files and then re-install Cydia.

/usr/libexec/cydia/startup
/usr/libexec/cydia/startup.so
/usr/libexec/cydia/startup-helper
/System/Library/LaunchDaemons/com.saurik.Cydia.Startup.plist

So let’s hear it Apple fanboys for the secure iPhone!

iPhone makes worldwide loss, says report

Sunday, September 6th, 2009

While In the US AT&T scramble to hold of their monopoly and O2 do the same in the UK, the questron starts to be asked… is it worth them doing so?

The report by Denmark’s Strand Consult makes startling reading for any provider thinking of taking on the iPhone, as they say.

“Simply put, many of the conclusions that the media have published about the significance of the iPhone for mobile operators are not documented in the operators’ – or other key market players – financial statements. We can also conclude that the closer a relationship is between an operator and Apple, the larger negative influence it has on the operator’s overall business case from a shareholder’s viewpoint”

In other words. It doesn’t increase your income, it doesn’t bring new customers on to your network, and it doesn’t make you any money!

That’s a shocking conclusion. especially when you consider the negative effect some of Apples decisions about, for example, the iTune store, has had on at least AT&T.


Zynga The $100 Million-A-Year Startup You’ve Never Heard Of

Thursday, September 3rd, 2009

You may not of heard of Zynga, but if you use Facebook, the chances are you’ve played or at least know of their games, that are the makers of “Texas Hold’em” and “Farmville” and the $1Million a month “Maffia wars” and this year likely to pull in $100 million just from facebook games.

So how does a small browser based game company manage to pull in over $100 Million a year? The answer is micro payments. Yep the $5 for 21 game credits, all add up.

facebook25sept1

As you can see it doesn’t heart that Zynga also owns, in terms of monthly active users, four of the top ten games on Facebook and five of the top 25, and the million or so they spent on advertising Farmville appears to have paid off as well.

$100 million selling virtual goods? We’ll admit, it shocked us too. So we managed to pin Zynga’s CEO Mark Pincus down for a quick on-line interview.

NWW: How’s growth?

Pincus: We’ve grown from about 2 million daily active users this time last year to close to 18 million daily active users as of yesterday. In the last quarter we grew 60% from 8 million daily active users to 13 million. The majority of our growth has come from growing our core games. They’ve grown almost every week since they’ve been launched. Poker just passed 3 million DAU on Facebook and 4 million overall.

NWW: One criticism of Zynga is that it’s in an entirely hits-driven business. Is that true? And if so, how do you make hits repeatable?

Our business is predicated on running games as a service. Our growth comes more from integrating great new features into our existing games than from launching new games. In the game industry, other than World of Warcraft, you are only as good as your next launch. But all our games are built into a social network and a way for people to communicate. We think as long they are a fun way to connect with your friends users will keep coming back. In Poker, 70% of the time people log-in, a friend of theirs is already logged-in. 25% of the time they start their Poker session by joining a friend.

NWW: Still, hits are important.

If we can launch one new hit game every two quarters, that’s awesome.

Farmville was a hit, Guild of Heroes was a big flop.  One thing I think we can get better at is failing faster. We’ll keep trying to innovate and trying new games, but the key that will differentiate us is how quickly we pull the plug on something that’s a flop or even worse, in the middle. The thing that can kill your company is a mediocre hit that you work at for a couple years.

NWW: So how do that — avoid launching a flop or a middling success?

There’s two ways of making not only games, but any consumer Internet service: the intuitive approach and the data-driven approach. They can both work. Google is very intuitive. Facebook is very intuitive. They don’t take the cake out of the oven until its a cake they want to eat. Playfish has said that’s how they do it: ‘We know a game is ready for release when everyone in our office is playing it.’ We try to combine the inuitive with the analytical. Everyone in our office did like Guild of Heroes and we killed it because the metrics sucked.

NWW: How fast is Zynga the company growing?

We’ve grown to 310 fulltime, 390 including contractors. That’s more than double where we were in November. We’ve actually tried to slow down the growth a little bit. At the same time, we’ve brought on some great senior executives and promoted some people internally who’ve become rock stars.

NWW: Anybody we know?

Vish Makhijani ran search at Yahoo. He joined our company as SVP and in the first quarter he was with us we promoted him to COO. He’s now running all of the business and operations side, which lets me focus more on the games. Mike Verdu, he ran EA’s LA studio. He’s already running some key parts of the company. Brian Reynolds was one of the founders of Big Huge Games. He was the creator of Civilization II and he created my favorite game, Rise of Nations. He started a new studio for us in Maryland.

NWW: Any other secret locations we should know about?

The rest are secret secret.

NWW: Facebook has had lots of success expanding Facebook Connect and now its even experimenting with something called “Pay With Facebook,” which we think could be a real competitor to PayPal. Is that something you see as well?

If ‘Pay With Facebook’ follows FB Connect around the Web it could grow to be a competitor to Pay Pal in a very short time. PayPal was built on eBay and this is an eBay-sized audience. If Facebook users start transacting, Facebook could be that intermediary and Facebook could make a revenue stream as big as their ad revenues.

NWW: Critics say you’re not a gamer and that you don’t have a gaming industry pedigree.

I was a hardcore addicted gamer until I was 16. And after that, like most other people, I would only play on drinking nights in college and that was it. I had no time. I feel a real affinity to the mass market audience who are not out looking for games. There are hardcore gamers who are adults who feel really passionate about console games and there’s a broader audience that will even buy Nintendo Wii games. We’re after an even broader audience that will not even go to a destinations games site — people who would love a five-minute World of Warcraft. Three-minutes to learn, five-minutes to play: that’s who I am.

NWW: Is Zynga profitable?

We’re profitable and we’ve been profitable break-even or profitable every month since September 2007. We haven’t spent a dollar of our venture capital [~$39 million —Ed.]. We do spend a lot of money on advertising when we want to, like when we launched Farmville. We spent a couple million dollars advertising it and we’re not shy about that.

Bang!, their goes your iPhone

Thursday, August 27th, 2009

After it was reviled that there was a huge security hole and a lack of support for applications developers, In what could be the death knell for Apples iconic iPhone, The things explode on you!

Yes that’s right, both iPhone and iPod catch fire and explode.